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Sony feels your pain, prepares more PAIN

The guilty pleasure that was is PAIN for PS3 is finally getting some substantial new content. By "substantial" we mean a new level – which will join the game's only level – called "Uncle Jimmy's Fun Spot Amusement Park." Sony and developer Idol Minds reckon it's more of an abusement park (their pun, not ours) and it's bringing more than just fresh scenery to the game.

Slated to arrive "this summer," the PAIN Amusement Park add-on will introduce new player-requested features, including online multiplayer and PlayStation Trophies. These are in addition to the abundance of added moving set pieces you can see in the above video. Looks like in the case of PAIN and new content, it does hurt to ask.

Star Wars Battlefront III surfaces on Amazon


Not too long from now, at a Media and Business Summit not all that far away, LucasArts may be announcing a new game in the Star Wars Battlefront series. Online shopping megalith Amazon.com has added listings for Star Wars Battlefront III ... for no less than six platforms. The game is available for pre-order and has what we can only imagine is a tentative March 15, 2009 release date.

A new game in the series is hardly surprising; after all, Battlefront is the best selling Star Wars video game franchise of all time. Reports of it being in development also popped up following LucasArts' recent layoffs, though the company would not comment on it or any other unannounced titles at the time.

Amazon has Battlefront III slated for availability on PS3, 360, Wii, PS2, PSP, and DS. If this holds true, it would certainly debunk an old rumor that the game might only hit Xbox 360. Now there's the matter of a developer. With Pandemic – the studio responsible for the first two games – now owned by EA, and internal development slowing down at LucasArts, a new hope must arise. Our best guess at the moment is the rebel forces at Rebellion, the UK-based studio responsible for the generally well received Star Wars Battlefront: Renegade Squadron on PSP.

[Via GoNintendo]

Rumor: Lost Planet movie to be announced at E3


We're putting two and two together and getting ... Lost Planet. First we were tipped by a source close to Capcom that the company would have a movie-related announcement at next week's E3, and that it would involve someone "well known to gamers." Next we read that David Hayter, voice of Solid Snake and screenwriter for such films as X2: X-Men United and the upcoming Watchmen, was talking Lost Planet at last week's Anime Expo '08. It all adds up.

As reported by IGN, Hayter said he is "just closing the deal with Warner Bros." to pen a Lost Planet flick while speaking at AX08, although "nothing is confirmed yet." Of course, Capcom's E3 announcement could always be concerning another movie, but the evidence before us is compelling.

[Via Capcom-Unity]

How you like the 50 Cent: Blood on the Sand trailer now?

50 Cent: Blood on the Sand is a game about the time that 50 Cent went to the Middle East, played a concert and got paid with a diamond-encrusted skull. We mention this upfront, so you can understand how difficult it is to write about this game. What are we going to say that's funnier than that? Nothing!

You know what? How about we drop some truth on you: Every time we see a trailer for this game we want it to be terrible, but it just keeps looking awesomer. It's like some bizarre fever dream that F. Gary Gray would have after watching Three Kings and Romancing the Stone back to back. You know what, the internet? Do want. How is that for honesty? Do. Want.

Ratchet & Clank: Quest for Booty rated by ESRB


Many moons ago we heard of Ratchet: Quest for Booty due to a leaked PSN list, and now the ESRB has rated a very similarly named title. Although Sony hasn't officially acknowledged the game's existence, Ratchet & Clank Future: Quest for Booty is pretty much an open secret now following the software ratings board's listing.

The ESRB rating doesn't explain whether this a retail follow-up to Tools of Destruction or a standalone PSN Ratchet & Clank game. With E3 next week we're not even going to try and pull speculative answers out of Clank's metal heinie; a little bit of patience should result in answers shortly.

[Via PS3 Fanboy]

Nibris Web site promises Sadness for Fall 2009

Previously on The Young and the Sadness.

*A mysterious stranger, Nibris, enters the scene*
Nibris: Come away with me, and I'll make all your mature-themed, Wii horror gaming dreams come true.
Joystiq: Can it be? Is it true?
Nibris: It is true! Just listen to my story and you'll know in your heart that it is so.
Joystiq: I'm just not sure I can believe in you.
Nibris: Look, I bring you concept art to prove my fidelity.
Joystiq: Lies! I heard you're already planning to run out on me.
Nibris: Would I release these official screenshots if I was planning to halt development?
Joystiq: I just don't know what to think! *Sobs*

And now, today's episode:

Nibris: Look at my new Web site. I promise you, Sadness will be out by Fall of 2009. Meet me at the Leipzig Games Convention if you still have faith in me. In us.
Joystiq: Sorry, dear, I've moved on. Give me a ring when you're ready to show me a playable demo.

[Via NintendoWiiFanboy]

'Team Sneaking' mode added to Metal Gear Online

Metal Gear Solid 4 may be in the can, but development of Metal Gear Online continues. When we last spoke with Kojima Productions associate producer Ryan Payton, he confirmed that the MGO team would be busy for some time expanding and patching the multiplayer Metal Gear experience. Today July 4 saw the release of one of the fruits of its labor: a new game mode.

Called "Team Sneaking," the mode is similar to "Sneaking" in that one team – not just Snake as in the latter mode's case – is invisible until detected and must hide from the opposing team until the Caution expires. The sneaking team also has an objective to complete inside their opponents' base.

Today's update also adds a "Headshots Only" option for game hosts. As the name implies, games with this modifier will only reward points for headshots. (Kills from shots to the body will actually subtract points from players' scores.) The update is live now and free of charge. Just fire up MGS4, head into MGO, and you're good to "Go! Go! Go!"

Gallery: Metal Gear Online

This Wednesday: Schizoid and Golf: Tee It Up! tee off on XBLA

We've been covering Schizoid, the first home-grown XNA game to hit XBLA, since this time last year. Now it's finally blasting bumping its way onto the Marketplace, unique gameplay mechanic in tow. Priced at 800 MS points ($10), the game is entirely co-op centric, tasking players with ramming their ship (or ships, should they feel up to the dual-ship-controlling "Überschizoid" mode's challenge) into enemies of the same color. Play with another Live user or let the CPU control ship two.

Super Stardust HD developer Housemarque brings Golf: Tee It Up! to XBLA ... and an incredible likeness to Sony's Hot Shots Golf franchise to mind. Endless rounds of this golf game for beginners and seasoned vets alike (dare we say it's "golf for everyone"?) will set you back 800 MS points ($10).

Gallery: Golf: Tee It Up!

Joystiq hands-on: Star Wars: The Force Unleashed (PS2/PSP)

The PS2 and PSP versions of The Force Unleashed are close siblings, and I recently enjoyed playing nearly-finished editions of both. Each follows the same bounty-hunting apprentice story and settings as the 360/PS3 game, although specific level design occasionally differs. Unlike 360/PS3 game, the PSP version gets two-player duel-mode fights against a local gamer, and it also includes five "historical missions" pulled from the movies. The PS2 version includes the full camera control of the 360/PS3, but not those extras.

The PS2 and PSP games felt slightly scaled back from the 360/PS3, with fewer destructible objects or enemies in any one moment. But both maintained a fluid sense of battle, maintaining the visceral thrill of the Force powers. With the game's September 16 release, PS2 and PSP gamers will find a kinetic action title suited to their systems.

Gallery: Star Wars: The Force Unleashed (PS2)

Continue reading Joystiq hands-on: Star Wars: The Force Unleashed (PS2/PSP)

Joystiq hands-on: Star Wars: The Force Unleashed (DS)

The DS version of The Force Unleashed tries to cram all of the light-saber-rage from the consoles into a handheld package. You'll be disappointed if you directly compare the two. I recently tried a late version of the DS game, and I didn't think enough of the system's strengths and weaknesses affected the design. The DS game gives a 3D perspective of the action on the top screen with adequate visuals, but the chunky graphics steal some of the excitement. And since the camera can't be repositioned, you'll be regularly attacked by people just off-screen. Worse, player attacks are issued by tapping on icons, causing hunting-and-pecking through battles.

Since The Force Unleashed is about going nuts with explosive superpowers, that sense of excitement got lost by scaling everything down to fit the DS. A wireless, four-player, local battle mode might make it a fun game to play with friends, but I wasn't able to test that feature. I hope the final game will grow on me after its September 16 release. But the time I had with this portable edition left me cautious.

Gallery: Star Wars: The Force Unleashed (DS)

Continue reading Joystiq hands-on: Star Wars: The Force Unleashed (DS)

Mega Man 9 first footage revealed


We know that Mega Man 9 is all-new and stuff, but after seeing a quick video of its gameplay (found after the break), we're compelled to dig up our copy of Mega Man Anniversary Collection for a nostalgia fix this evening.

GoNintendo discovered the first footage, which definitely has the look and sound of a classic Mega Man game from the '80s (minus slowdown and flicker). Details on the Blue Bomber's return are slowly starting to emerge, but we're hoping to learn a lot more about this WiiWare title soon.

Continue reading Mega Man 9 first footage revealed

Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the complexity and frequency of enemies feels scaled back. But the Wii motion controls are regularly interesting, mapping many of the game's controls into gestures. The simplest ones feel great, like punching the Nunchuk forward to do the Force-push.

After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.

Gallery: Star Wars: The Force Unleashed (Wii)

Continue reading Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

Confront the SOCOM: Confrontation trailer


Slant Six recently released a gameplay trailer for SOCOM: Confrontation, the series' maiden voyage onto Sony's current-gen home console. It looks faithful to the series' frantic, tactical roots on the PlayStation 2, though this trailer doesn't do a great job of showing off the game's new features and gameplay improvements. The graphics, though significantly gussied-up since its public unveiling last year, still could use a bit of polish -- though we'd be willing to sacrifice a bit of gussy for a steady framerate during the many 32-man multiplayer matches we'll be participating in. You can find out if it really does pay to be a winner when Confrontation drops on October 14.

Diablo 3 'theoretically possible' for console port


In our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive gameboxes -- though the language used to describe this possibility hasn't exactly given us high-apple-pie-in-the-sky hopes.

When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise, Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises, Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of Diablo the Third.

Mercenaries 2 developer walkthrough previews different 'approaches'


Those who enjoyed the economics-meets-explosions gameplay of Pandemic Studios' Mercenaries: Playground of Destruction will no doubt get a kick out of the latest trailer for the title's upcoming sequel. The three ExOps personalities we came to know and love in the first Mercs are making a comeback, and in the above video, Mercenaries 2: World in Flames lead designer Scott Warner gives us a sneak peek at how these well-trained operatives, you know, operate.

The gameplay looks solid, but for those of us too busy to watch a five-minute video on a Saturday afternoon, we'll briefly break it down using A-Team archetypes: Jennifer Mui is Templeton "Faceman" Peck, Mattias Nilsson is "Howling Mad" Murdock, and Christopher Jacobs is an amalgam of John "Hannibal" Smith and B.A. Baracus -- only he doesn't pity fools. He hastily shuffles them off this mortal coil using their own grenades.

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