The PS2 and PSP versions of The Force Unleashed are close siblings, and I recently enjoyed playing nearly-finished editions of both. Each follows the same bounty-hunting apprentice story and settings as the 360/PS3 game, although specific level design occasionally differs. Unlike 360/PS3 game, the PSP version gets two-player duel-mode fights against a local gamer, and it also includes five "historical missions" pulled from the movies. The PS2 version includes the full camera control of the 360/PS3, but not those extras.
The PS2 and PSP games felt slightly scaled back from the 360/PS3, with fewer destructible objects or enemies in any one moment. But both maintained a fluid sense of battle, maintaining the visceral thrill of the Force powers. With the game's September 16 release, PS2 and PSP gamers will find a kinetic action title suited to their systems.
The DS version of The Force Unleashed tries to cram all of the light-saber-rage from the consoles into a handheld package. You'll be disappointed if you directly compare the two. I recently tried a late version of the DS game, and I didn't think enough of the system's strengths and weaknesses affected the design. The DS game gives a 3D perspective of the action on the top screen with adequate visuals, but the chunky graphics steal some of the excitement. And since the camera can't be repositioned, you'll be regularly attacked by people just off-screen. Worse, player attacks are issued by tapping on icons, causing hunting-and-pecking through battles.
Since The Force Unleashed is about going nuts with explosive superpowers, that sense of excitement got lost by scaling everything down to fit the DS. A wireless, four-player, local battle mode might make it a fun game to play with friends, but I wasn't able to test that feature. I hope the final game will grow on me after its September 16 release. But the time I had with this portable edition left me cautious.
For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the complexity and frequency of enemies feels scaled back. But the Wii motion controls are regularly interesting, mapping many of the game's controls into gestures. The simplest ones feel great, like punching the Nunchuk forward to do the Force-push.
After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.
We would love to get excited for the upcoming video game adaptation of the sixth installment in J.K. Rowling's wildly successful series of books -- unfortunately, our ambitions of striding through Hogwarts' hallowed halls have been sullied by previous lackluster Harry Potter titles from Electronic Arts. To make sure Half Blood Prince is as faithful and entertaining as it can possibly be, we've written up a quick cheat sheet for the game's developers to inform them which elements from the source material should be included when the game hits store shelves in November.
Epic wizard duels -- Awesome.
Magical puzzles -- Entertaining.
Exciting quidditch matches -- Compelling, if handled properly.
Collecting "Bertie Bott's Every Flavor Beans", "Chocolate Frogs", "Fizzing Whizbees", or any other form of magical confection -- About as enjoyable as catching a faceful of Avada Kedavra.
James Bond, always too busy to stop and smell the flowers.
James Bond returns to movie theaters this fall in Quantum of Solace, and this time he'll be back in video game format as well. Treyarch has been developing a Quantum of Solace game in conjunction with the new flick, enjoying carte blanche from the producers to photograph and use everything from the movie in the game, including blonde Bond Daniel Craig. You can count on his stoic visage making an appearance, not to mention his recognizable voice. Find out what we learned from this first peek at the game, freshly declassified.
Our friends at Big Downloadtook both the PC and Xbox 360 versions of Alone in the Dark for a spin in an updated version of Big Versus. In their words, "Shying away from our original concept of which is better than the other, Big Versus has transformed to a comparison piece regarding our overall experiences." So which version left them with a more positive half-smile? Check it out here.
Gallery: Alone in the Dark (2008)
Gallery: A Dark Past: An Alone in the Dark Retrospective
They say that birds of a feather flock together, and that's certainly the case when it comes to niche game stalwarts Atlus and NIS America. The companies, which began holding hands with 2003's Disgaea: Hour of Darkness, have continued their close, dare we say intimate relationship, concerning a trio of upcoming titles, including Disgaea 3: Absence of Justice for the PS3.
The pair jointly announced that they will work together to release Disgaea 3 in North America on August 26, followed by both Disgaea DS and PlayStation remake, Rhapsody: A Musical Adventure, for the Nintendo DS on September 23. In each case Atlus will act as the distributor, no doubt ensuring that the entire ten-copy run of each title makes it safely to store shelves.
Blizzard's Worldwide Invitational is now officially over! In case you missed all of the excitement this weekend (or just want a handy recap), here are the highlights:
Diablo 3 Yes, it's really official. Here's everything there is to know about the game so far:
After several days of conjecture, an evolving series of load screens, and more fanboy arguments than you can shake a mouse at, word has finally come down from on high that the newest Blizzard property will beDiablo III. With the announcement this morning, Blizzard has thrown open the floodgates with screen shots, concept art, video and more. If you're wondering about what this upcoming title has in store, check out coverage from around the network and beyond, or wander through the eye-candy goodness of the galleries!
Konami's Silent Hillfranchise has forgotten more about keeping us hiding beneath our covers than most games will ever know. Even EA's own Glen Schofield tips his hat to the series, telling us earlier this week that he considers the 1999 PlayStation original to be among his favorite survival horror games ever. But after nearly a decade of stumbling through the fog, it's easy to feel that the dilapidated burg of Silent Hill has gotten a bit too long in the tooth.
For the series' sixth installment, Konami has handed the blood-soaked baton over to external developer Double Helix Games, a recent mash-up of The Collective and Shiny Entertainment. The result is this fall's upcoming release, Silent Hill: Homecoming, and we recently puzzled our way out of mist long enough to ask the game's lead designer, Jason Allen, just why we should care about this latest return trip to Silent Hill.
With E3 just around the corner, we've begun to brace ourselves for the deluge of new game announcements that always accompany the annual event, the latest of which has come from Nintendo. This morning the company announced a trio of new titles set to be shown during next month's conference, including Wario Land: Shake It! for the Wii, as well as Kirby Super Star Ultra and Mystery Case Files: MillionHeir, both for the company's touchable portable.
As previously announced for both Japan and Europe, Nintendo describes Wario Land: Shake It! as a "classic side-scroller," and notes that the game will have players controlling Mario's portly nemesis with the Wii remote turned sideways on September 25. Kirby Super Star Ultra, on the other hand, will re-imagine the SNES classic platformer starring everyone's favorite perpetually-hungry cream puff when it debuts four days later on September 29. Finally, Mystery Case Files: MillionHeir brings Big Fish Games' line of casual PC puzzlers to the DS earlier in the month on September 8. The games join the previously announced Mario Super Sluggers, giving us an early look at what Nintendo will have on tap at the LA Convention Center in a few short weeks.
Don't get too excited -- even if the rumor is true, it doesn't mean GoW III will unleash bloody vengeance against the Titans this year. Although a release date is pure speculation at this point, some rumors report the launch to be next Christmas, while certain retailers have given it a placeholder release of next March.
Before the "survival horror" of Resident Evil and the foggy streets of Silent Hill, there was the original Alone in the Dark – the granddaddy of the game that hits Xbox 360, Wii, and PC today. It set the course for horror games to come and spawned three sequels that have all led up to Atari's latest stab at creating a next-gen blockbuster.
Summon up your courage and join us for a terrifying look back at the series' evolution from perilously pointy polygons to an ominous Old West set and beyond. Don't be afraid – let's get started!
The above video doesn't spoil anything story-wise, but it does show some of the weapons you can unlock in Metal Gear Solid 4. If that's going to bother you, don't press play. Otherwise, feel free to check out some of the incredible guns (which may or may not belong to The Patriots). We can't figure out if any of these would benefit or hurt our ability to sneak -- we'd probably just lose interest and jump in, guns blazing.
Eidos has announced it'll be showing at least four titles at E3 this year, including Tomb Raider Underworld. IGN reports that the other titles expected to be in attendance are Battlestations: Pacific, Just Cause 2and Monster Lab.
Sadly, we don't see Agent 47 on this list, which would break the company's trend of releasing a new Hitman every two years, but hopefully that's something Eidos is just saving to announce later.