Posts in category mmo
by Mike Schramm Jul 8th 2008 8:30PM
Filed under: Online, Meta (about Joystiq), MMO
Aw, look how cute!
Diablo 3 fans might be a little surprised to see that
as powerful as Tyrael is in the world of Sanctuary, he's just a little noncombat pet in the
World of Warcraft. Look at his cute little hood! Fortunately for you, Joystiq's sister site WoW Insider is rolling like a raid boss in Azeroth -- we've got every little bit of
WoW news you need, from
Wrath of the Lich King rumors to biting commentary about the biggest online game in the world. Here's our best from the last week.
News
Features
by Alexander Sliwinski Jul 7th 2008 4:30PM
Filed under: PC, Online, RPGs, MMO, Business
Max Schaefer, co-founder of
Flagship Studios, admits that things didn't go exactly as planned with its first title
Hellgate: London; however, he believes the developer's sophomore effort,
Mythos, is coming together much better. Schaefer tells Eurogamer (via
GI.biz) that Flagship was "probably biting off too much" as a new developer with
Hellgate and was rushed at the end, but with Mythos it's focusing on core features and taking time to polish.
Schaefer hopes
Mythos can "put a dent" into some of the big MMOs out there and he believes the free-to-download-and-play model of the game -- with item sales bringing in money -- gives the developer a chance against the boxed subscription-based MMOs.
by Ross Miller Jul 4th 2008 12:30PM
Filed under: Mac, PC, Online, MMO
Blizzard has opened US registration for the
Wrath of the Lich King beta.
American
World of Warcraft players should probably head over to
this page now and register for a chance to opt in. Two helpful reminders:
- Registering for the beta does not guarantee you a chance to play. It just adds your name to a pool of potential players that Blizzard will choose from.
- Beware of e-mail scams. This is the official URL: https://www.worldofwarcraft.com/account/beta-opt-in.html
Whether or not you get into the beta, be sure to check out
WoW Insider for up-to-date coverage.
[Via
WoW Insider]
by Alexander Sliwinski Jul 2nd 2008 3:59PM
Filed under: PC, MMO
The comic-geeks over at
Big Download followed the clues left in DC comic books this week and have found a
MySpace page for
DC Universe Online. The site contains the painfully small first screenshots seen in the gallery below.
The MySpace page also showcases several concept drawings for the game and wallpaper downloads. Also, those who make the game's MySpace page their top friend,
may get invited to Sony Online Entertainment's big reveal party later this month at Comic-Con in San Diego.
[Via
BigDownload]
by Mike Schramm Jul 1st 2008 7:25PM
Filed under: Online, Meta (about Joystiq), MMO
Where can the world's biggest
World of Warcraft fans go to talk with Blizzard devs, hear news about upcoming games, and dress up like Murlocs? Paris'
Worldwide Invitational 2008, of course -- that's where WoW Insider was last weekend, and we've got a ton of news about everything
WoW from the event, including Death Knight exclusives, new talents for
Wrath of the Lich King, and coverage of all the panels and ceremonies. If you've ever played
World of Warcraft, now's the time to go check
WoW Insider -- odds are there's something new that'll remind you why you liked the game in the first place.
News
Features
by Ross Miller Jun 30th 2008 8:30PM
Filed under: Mac, PC, Online, RPGs, MMO
The MMO-obsessed at
WoW Insider managed to get some hands-on time with
Wrath of the Lich King's Death Knight class while at this weekend's Blizzard Worldwide Invitational. Take a look for impressions and information on the gameplay, skills and talents of this soon-to-be overused class.
Don't forget to check out all of Worldwide Invitational coverage, from
World of Warcraft to
Starcraft 2 and Diablo 3.
by Ross Miller Jun 30th 2008 9:46AM
Filed under: Culture, Mac, PC, Adventure, Online, RPGs, Strategy, Competitive Gaming, MMO, Fashion
Blizzard's Worldwide Invitational is now officially over! In case you missed all of the excitement this weekend (or just want a handy recap), here are the highlights:
by Ross Miller Jun 29th 2008 4:00AM
Filed under: Mac, PC, Online, RPGs, MMO
You can't escape
World of Warcraft at Blizzard's Worldwide Invitational. Between class-specific panels and the
giant WoW dev panel. Here's a look into the future of each of the classes, including a ton of information on the upcoming Death Knight class:
by Griffin McElroy Jun 28th 2008 1:00PM
Filed under: PC, Sony PlayStation 3, MMO
Breaking a new title into the MMO market is difficult, as any game developer whose name isn't
synonymous with an overabundance of frosty precipitation will attest -- especially when your title fits into a particular niche already explored by another developer. For instance, NCSoft's
City of Heroes cornered the super hero MMO market when it debuted in 2004, creating an intimidating hurdle that other online vigilante simulators have yet to attempt to vault.
The latest issue of Edge magazine features an interview with Jim Lee, creative director for Sony's upcoming
DC Universe Online,
who reveals the steps Sony is taking to set their title apart from NCSoft's. With their inclusion of a number of recognizable faces from
DC's voluminous roster, and their focus on making the title a "kick-ass hybrid between a traditional MMO and a first-person action console game", the apparent differences between the two games are clear. As long as there's a rich,
intricate fish-controlling engine, we'll give it a shot.
by Jason Dobson Jun 27th 2008 4:30PM
Filed under: MMO, Business
38 Studios has added a seasoned artist to its ranks, announcing the appointment of Thom Ang as the company's new director of art. In his new role, Ang will oversee the art management and direction of 38 Studios' projects, including
"Copernicus," the outfit's ever-mysterious MMO undertaking.
A 15-year digital art and illustration vet, Ang joins the
Curt Schilling-founded developer from THQ, where he handled things both artsy and fartsy for more that 25 of the company's titles. In addition, he also worked on TV shows such as
The X-Files, and spent time in the trenches at EA Los Angeles handing art and team management for the
Medal of Honor franchise. We're still in the dark as to what the studio is up to with
Copernicus, though it's good to know the company has someone on board with the chops to help steer the ship down a more artistic path.
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